Free browser connection check · beta

Find the first useful clue behind game lag.
Fix one thing at a time.

No networking knowledge needed. We look for when browser requests slow down, explain what that may mean for play, and give you one safe step to try before testing again.

● Your answers and results stay in this browser tab

Step 1 · Find the first useful clue

See how browser requests behave when the connection is busy.

We compare a quiet moment with controlled downloading and uploading. You will get one plain-language clue and one safe thing to try.

FIX LOOP BETABefore → one change → after

Before you start.

Keep this tab visible and pause games or calls for a moment. The test creates its own short download and upload traffic. When you retest, change only the one thing we suggest.

How is this PC connected?
What are you trying to isolate?

Step 2 · Find the likely cause

Tell us what the game feels like.

Use numbers shown inside the game when available. If you do not know a number, leave it blank instead of guessing.

Which game?
Main symptom
Connection and scope
Was the home connection uploading or busy?
Optional in-game readings
What do ping, jitter and loss mean?

Ping is how long an action takes to travel to the game server and back. Jitter is how much that delay moves around. Loss is game data that never arrives. Lower is usually better; use the values shown inside the game when available.

Step 3 · Check whether a change helped

Compare game readings before and after.

Enter three readings before the change and three after it. We use the middle reading so one unusually good or bad run does not decide the result.

BEFORE

Before the change ×3

RunPing ms*Stability msLost data %
01
02
03
AFTER

After one change ×3

RunPing ms*Stability msLost data %
01
02
03
What do these three readings mean?

Ping is the round-trip delay to the game server. Stability is the game's jitter reading—how much that delay moves around. Lost data is the game's packet-loss percentage. Lower is usually better.

Step 4 · Keep the raw evidence

Use a game-specific six-run sheet.

Each template includes game version, server or realm, connection, before-and-after setup labels, symptoms and evidence filenames.

Open the seven-game evidence kit →

Continue with the current game

Seven published checklists keep the in-game context attached.

Valorant

Selected server, connection delay, lost game data and visual stutter.

CS2

In-game network warnings, matchmaking limits and visual stutter.

Fortnite

Matchmaking Region, on-screen network stats, party and match mode.

Apex Legends

Data Center, Performance Display, party and platform.

Genshin Impact

Account server, solo or co-op state, platform, device heat and slowdown.

Make the comparison fair

Change one thing, then check the same situation.

Use the middle reading

Three runs stop one unusually good or bad result from deciding everything.

Keep every run

Do not delete a result just because it is inconvenient.

Match the conditions

Keep the device, server and game mode the same.

Confirm inside the game

A better browser result is useful only when the original game problem improves too.